RULES & REGULATIONS

BRUNSON LEAGUE RULES
Games will be two 20 (twenty) minute halves (running clock except for timeouts and final 2 minutes of the second half), with three (3) minutes rest between halves (halftime).
Substitutions will be allowed during any dead ball (foul, timeout, etc.) during the game.
Fouls, Free Throws, and Violations
·         Players that received a foul are required to shoot their own free throws. One free throw shot is awarded to a player who was fouled while making a successful field goal attempt. If the field goal attempt is unsuccessful, two free throw shots are awarded (three if the player was attempting a three-point field goal). If an offensive player is fouled while not in the act of shooting, or if a player is fouled in a loose-ball situation, the penalty varies by level of play and the number of fouls accumulated by the opposing team in a given period.
In Brunson League play:
·         A player fouls out if he commits 6 (six) personal fouls.
·         Player's receive technical fouls for acts of unsportsmanlike conduct.
·         Other offenses can result in technical fouls, such as:
...fighting or threatening to fight
...disrespectfully addressing or contacting an official or gesturing in such a manner as to indicate resentment
...baiting or taunting an opponent
...illegal substitution or entering the game at an impermissible time
...goaltending a free throw
...remaining out of bounds to gain an advantage
...throwing the ball into the stands or otherwise prevent a ball from being made live promptly after a made goal to allow one's team to set up on defense
...refusing to immediately pass the ball to the nearest official when a whistle blows
...failure to supply the scorer with names and numbers of team players prior to the start of the scheduled contest
...having too many players on the court
...requesting an excess time-out
...remaining in or returning to the game after being disqualified
·         If a player commits a technical foul the opposing team uses a player of their choice to shoot a free throw.
·         If the player's team has 6 or fewer team fouls in the half, the team fouled gets possession of the ball.
·         If the team has 7 to 9 team fouls, the player fouled goes to the line for what is called "one-and-one" or the "bonus"—that is, if the player makes the first free throw, he gets the opportunity to attempt a second, but if he misses, the ball is live.
·         If the team has 10 or more fouls in the half, the player fouled gets two free throws, often called the "double bonus".
·         All overtime periods are considered an extension of the second half for purposes of accumulated fouls.
·         Charging is physical contact between an offensive player and a defensive player. In order to draw an offensive charge the defensive player must establish legal guarding positioning in the path of the offensive player. If contact is made, the officials would issue an offensive charge. No points will be allowed and the ball is turned over.
·         Blocking is physical contact between the offensive player and the defensive player. Blocking fouls are issued when a defensive player in motion interferes with the path of the offensive player in motion.
·         3 second violations occur when a member of the team in possession of the ball is caught standing in the paint for 3 seconds or longer without stepping out of the paint. This will result in a turnover.
·         5 second violations occur when the team attempting to pass the ball in after a dead ball fails to do so after 5 seconds. This will result in a turnover.
·         10 second violations occur when the team has inbounded the basketball, but fail to get it past half-court after a 10 second count. This will result in a turnover.

SCORING
·         Baskets made are worth two or three points for a field goal (a three-point field goal is scored from beyond the three-point field goal arc), and one point for a free throw.

OFFICIATING and PROCEDURES
·         Officials (Referees) have equal rights to control all aspects of the game.
·         The center jump ball is used to start a game. The ball will be given to the loser of the jump ball (IF NO OTHER JUMP BALL SITUATIONS TAKE PLACE DURING THE 1ST HALF) to begin the second half.
·         The alternating possession system is in use for all jump ball situations except the beginning of the game.
·         Teams are allowed to advance the ball to the center line (half-court) following any legal time-out in the final two minutes of the game.